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With the realistic damage system and emphasis on team play (small unit squad tactics will dominate a disorganized team) the game style becomes quite realistic. Sometimes only a brief muzzle flash will reveal the location of an enemy, and sometimes you never see or hear it coming. The color scheme is demure – players are difficult to identify especially when stationary, and guys that run out in the open without popping a smoke grenade for cover quickly get taken out. As the reader may have gathered from above, Red Orchestra is not a run-and-gun type of FPS game. The first thing Tripwire added was a single-player campaign mode, which allows gamers to become accustomed to the style and mechanics before they step out into the multiplayer shark tank. Great as far as it went, it didn’t have broad appeal. Great fun for those of us who love hard core World War II shooters, but the steep learning curve and single type of game (domination) meant that it had an intensely loyal following, but one that wasn’t huge (as in Call of Duty huge). The original Red Orchestra was a multiplayer-only game. Third, there is going to be a cooperative multiplayer campaign.Īll of these improvements are welcome. Second, there are two new multiplayer game modes which will provide different play styles and make the game more appealing to mainstream FPS gamers. First, there will be complete single-player games for both the Soviets and Germans. There are three major additions to be included in Red Orchestra 2 that place it in an entirely different category of game. Yes, Red Orchestra 2 is going to have a lot of the features of the original game and improve on them, but there is more to it than just that. But the developers at Tripwire are a cagey bunch, and just when you think you can predict where they’re going, they spring a few surprises on you. This allows the player to blind fire over, say, some sandbags, which can be useful when you want to provide covering fire without exposing yourself.Ī picture starts to emerge that Red Orchestra 2 is going to be an iterative sequel of the original game. While in cover – but without revealing yourself – you simply hit the left mouse button to fire. Another crazy cool feature is the ability to blind fire from behind cover. The advantage of using cover is that a right mouse click pops the gamer in and out of shelter more quickly. Red Orchestra 2 takes this mechanic to a new level, and players may now not only steady their aim, but also “cover” which allows players to take cover behind any available terrain. That’s right, aim actually is disrupted by simulating the effects of breathing. As the player arrived at a point on the map where a structure could be used to steady aim the player could take advantage of this to reduce the error introduced by breathing.
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One of the more innovative concepts introduced in the original game was the use of walls and windows to steady a shot. Realistic damage isn’t the only feature which sets this game apart from the pack. …it’s going to replace Call of Duty on my hard drive when I’m looking for a military FPS fix. Players can use bandages to heal failure to do so can result in bleeding out and death in a matter of a few seconds. A single shot to the wrong (or right) area will take out an opponent, and a wound to a limb may or may not be fatal, but may impair performance if you survive. The game is still hardcore bullets are unforgiving. In short, Red Orchestra 2 keeps the best of what made the original game great, and has added new gameplay that will broaden its appeal to mainstream FPS gamers.įans of the original Red Orchestra are going to be pleased. The highly anticipated sequel is approaching release, and I’ve managed to spend a few hours with the game in order learn what’s in store. So goes another moment of life in Red Orchestra 2: Heroes of Stalingrad. I dive inside a building to find shelter and hope the shells pass me by if not, I’m not sure the flimsy structure will be enough to protect me. It doesn’t matter if it lands near me I’m gone no matter which side’s commander called it in. “Is it ours? Or theirs?” I ponder only for the blink of an eye. The shriek of artillery tears through the sky. Publisher & Developer: Tripwire Interactive.
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Red Orchestra 2: Heroes of Stalingrad – PC Game Preview By Jim Zabek